Spells we will be learning:
Leg locker curse: Locks the legs of the victim together. If the victim tries to move, they will fall over.
Incantation: Locomotor Mortis
This is a FIRST YEAR spell. All students who have mastered Colloportus SUCCESSFULLY on their FIRST ATTEMPT or have attempted magic outside of charms class over the weekend and have been SUCCESSFUL beyond this spell can produce this charm without rolling.
Spell success for all for all rolls 50+.
Conjure sparks charm: Releases a jet of fiery sparks that causes a person or thing to release whatever he/she/it is holding. Greatly impedes concentration of the victim. Can also be used as a signaling device.
Incantation: Relashio
This is a FIRST YEAR spell. All students who have mastered Colloportus SUCCESSFULLY on their FIRST ATTEMPT or have attempted magic outside of charms class over the weekend and have been SUCCESSFUL beyond this spell can produce this charm without rolling.
Spell success for all for all rolls 50+.
Silencing charm: Causes something or someone to be silent, unable to talk. An older victim can still use nonverbal spells.
Incantation: Silencio
This is a SECOND YEAR spell. All students who have mastered Colloportus AND Alohamora on their FIRST ATTEMPT or have attempted magic outside of charms class over the weekend and have been SUCCESSFUL beyond this spell can produce this charm without rolling.
Spell success for all for all rolls 75+.
Tongue lock hex: Causes a person's tongue to stick to his or her mouth's roof. The victim can talk somewhat but words are garbled. Spell casting by incantation by the victim becomes impossible.
Incantation: Langlock
This is a SECOND YEAR spell. All students who have mastered Colloportus AND Alohamora on their FIRST ATTEMPT or have attempted magic outside of charms class over the weekend and have been SUCCESSFUL beyond this spell can produce this charm without rolling.
Spell success for all for all rolls 75+.
Impeding spell: Stops or slows a living thing. The victim will find their movements going in slow motion—or stopped all together, as if they were trying to move through heavy glue.
Incantation: Impedimenta
This is a FOURTH YEAR spell. All students MUST roll when using this spell. Those who have mastered year one spells may add a D10 mod. Those who have mastered year one and two spells may add a D20 mod.
Spell success for all for all rolls 85+.
Shield charm: Creates a magical shield to deflect minor to moderate spells and jinxes cast by others. This will not protect against powerful spells cast by adults. The spells of an attacker may only be lessened in strength. Be warned: the protego will collapse when the caster does another spell. It must be renewed each time.
Incantation: Protego
This is a FOURTH YEAR spell. All students MUST roll when using this spell. Those who have mastered year one spells may add a D10 mod. Those who have mastered year one and two spells may add a D20 mod.
Spell success for all for all rolls 85+.
Disarming spell: Disarm an opponent of their wand; if powerful enough, can knock a person off their feet.
Incantation: Expelliarmus
This is a FOURTH YEAR spell. All students MUST roll when using this spell. Those who have mastered year one spells may add a D10 mod. Those who have mastered year one and two spells may add a D20 mod.
Spell success for all for all rolls 85+.
Blurring Hex: Obscures the sight of the victim, making everything blurry; though the victim can see light and vague shapes, they would be considered legally blind.
Incantation: Obscuro
This is a SEVENTH YEAR spell. All students MUST roll when using this spell. NO MODIFIERS ARE ALLOWED.
Spell success for all for all rolls 90+.
Leg locker curse: Locks the legs of the victim together. If the victim tries to move, they will fall over.
Incantation: Locomotor Mortis
This is a FIRST YEAR spell. All students who have mastered Colloportus SUCCESSFULLY on their FIRST ATTEMPT or have attempted magic outside of charms class over the weekend and have been SUCCESSFUL beyond this spell can produce this charm without rolling.
Spell success for all for all rolls 50+.
Conjure sparks charm: Releases a jet of fiery sparks that causes a person or thing to release whatever he/she/it is holding. Greatly impedes concentration of the victim. Can also be used as a signaling device.
Incantation: Relashio
This is a FIRST YEAR spell. All students who have mastered Colloportus SUCCESSFULLY on their FIRST ATTEMPT or have attempted magic outside of charms class over the weekend and have been SUCCESSFUL beyond this spell can produce this charm without rolling.
Spell success for all for all rolls 50+.
Silencing charm: Causes something or someone to be silent, unable to talk. An older victim can still use nonverbal spells.
Incantation: Silencio
This is a SECOND YEAR spell. All students who have mastered Colloportus AND Alohamora on their FIRST ATTEMPT or have attempted magic outside of charms class over the weekend and have been SUCCESSFUL beyond this spell can produce this charm without rolling.
Spell success for all for all rolls 75+.
Tongue lock hex: Causes a person's tongue to stick to his or her mouth's roof. The victim can talk somewhat but words are garbled. Spell casting by incantation by the victim becomes impossible.
Incantation: Langlock
This is a SECOND YEAR spell. All students who have mastered Colloportus AND Alohamora on their FIRST ATTEMPT or have attempted magic outside of charms class over the weekend and have been SUCCESSFUL beyond this spell can produce this charm without rolling.
Spell success for all for all rolls 75+.
Impeding spell: Stops or slows a living thing. The victim will find their movements going in slow motion—or stopped all together, as if they were trying to move through heavy glue.
Incantation: Impedimenta
This is a FOURTH YEAR spell. All students MUST roll when using this spell. Those who have mastered year one spells may add a D10 mod. Those who have mastered year one and two spells may add a D20 mod.
Spell success for all for all rolls 85+.
Shield charm: Creates a magical shield to deflect minor to moderate spells and jinxes cast by others. This will not protect against powerful spells cast by adults. The spells of an attacker may only be lessened in strength. Be warned: the protego will collapse when the caster does another spell. It must be renewed each time.
Incantation: Protego
This is a FOURTH YEAR spell. All students MUST roll when using this spell. Those who have mastered year one spells may add a D10 mod. Those who have mastered year one and two spells may add a D20 mod.
Spell success for all for all rolls 85+.
Disarming spell: Disarm an opponent of their wand; if powerful enough, can knock a person off their feet.
Incantation: Expelliarmus
This is a FOURTH YEAR spell. All students MUST roll when using this spell. Those who have mastered year one spells may add a D10 mod. Those who have mastered year one and two spells may add a D20 mod.
Spell success for all for all rolls 85+.
Blurring Hex: Obscures the sight of the victim, making everything blurry; though the victim can see light and vague shapes, they would be considered legally blind.
Incantation: Obscuro
This is a SEVENTH YEAR spell. All students MUST roll when using this spell. NO MODIFIERS ARE ALLOWED.
Spell success for all for all rolls 90+.